CS2 radar zoom bind - toggle scale on a key
Bind CS2 radar zoom (scale) to a key so you can toggle between full-map and tight zoom on the fly. Copy-paste binds for tap-to-toggle and hold-to-zoom.
Last updated: 2026-06-02
A static radar scale doesn't suit every situation. Hold-to-zoom and tap-to-toggle binds
let you flip cl_radar_scale between two values on a key without opening the
console mid-round. The mechanic is just alias, and it takes two lines.
Hold-to-zoom-out bind
Push the radar to a wider full-map view while a key is held; snap back when you release.
Paste into autoexec.cfg or the console:
alias +radarzoom "cl_radar_scale 0.7"
alias -radarzoom "cl_radar_scale 0.4"
bind "MOUSE5" "+radarzoom"
Replace MOUSE5 with whichever key works for you (extra mouse buttons,
F1, etc.). The first value is the held zoom (wider), the second is the
resting zoom.
Tap-to-toggle bind
If you prefer a tap that flips between two scales:
alias radartoggle radarwide
alias radarwide "cl_radar_scale 0.7; alias radartoggle radartight"
alias radartight "cl_radar_scale 0.4; alias radartoggle radarwide"
bind "v" radartoggle
Now v toggles between 0.7 (wide) and 0.4 (tight). Pick whichever feels right
for your map pool.
Map-specific scale
A short bind script can also set a sensible scale per map. The simple way is to bind two or three named scales:
bind "F2" "cl_radar_scale 0.3" // mirage / inferno
bind "F3" "cl_radar_scale 0.4" // vertigo / ancient
bind "F4" "cl_radar_scale 0.5" // dust2 / nuke / overpass Hit the right key on round start. The cost is one key; the upside is full-map fit on every map without compromising.
Why you'd want this
The trade-off is constant: tight zoom shows you fewer dots more clearly; wide zoom shows you more of the map with smaller icons. Pre-round and post-plant are exactly the moments where you want maximum map awareness; mid-fight is where the tight zoom helps. A bind lets you pick instead of compromising.
Where the built-in radar stops
Even with perfect binds, CS2's minimap only shows what the game wants you to see - teammates plus recently-spotted enemies. A web radar shows everyone all the time on its own surface. See what is a CS2 radar? for the category.