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CS2 radar zoom bind - toggle scale on a key

Bind CS2 radar zoom (scale) to a key so you can toggle between full-map and tight zoom on the fly. Copy-paste binds for tap-to-toggle and hold-to-zoom.

Last updated: 2026-06-02

A static radar scale doesn't suit every situation. Hold-to-zoom and tap-to-toggle binds let you flip cl_radar_scale between two values on a key without opening the console mid-round. The mechanic is just alias, and it takes two lines.

Hold-to-zoom-out bind

Push the radar to a wider full-map view while a key is held; snap back when you release. Paste into autoexec.cfg or the console:

alias +radarzoom "cl_radar_scale 0.7"
alias -radarzoom "cl_radar_scale 0.4"
bind "MOUSE5" "+radarzoom"

Replace MOUSE5 with whichever key works for you (extra mouse buttons, F1, etc.). The first value is the held zoom (wider), the second is the resting zoom.

Tap-to-toggle bind

If you prefer a tap that flips between two scales:

alias radartoggle radarwide
alias radarwide "cl_radar_scale 0.7; alias radartoggle radartight"
alias radartight "cl_radar_scale 0.4; alias radartoggle radarwide"
bind "v" radartoggle

Now v toggles between 0.7 (wide) and 0.4 (tight). Pick whichever feels right for your map pool.

Map-specific scale

A short bind script can also set a sensible scale per map. The simple way is to bind two or three named scales:

bind "F2" "cl_radar_scale 0.3"  // mirage / inferno
bind "F3" "cl_radar_scale 0.4"  // vertigo / ancient
bind "F4" "cl_radar_scale 0.5"  // dust2 / nuke / overpass

Hit the right key on round start. The cost is one key; the upside is full-map fit on every map without compromising.

Why you'd want this

The trade-off is constant: tight zoom shows you fewer dots more clearly; wide zoom shows you more of the map with smaller icons. Pre-round and post-plant are exactly the moments where you want maximum map awareness; mid-fight is where the tight zoom helps. A bind lets you pick instead of compromising.

Where the built-in radar stops

Even with perfect binds, CS2's minimap only shows what the game wants you to see - teammates plus recently-spotted enemies. A web radar shows everyone all the time on its own surface. See what is a CS2 radar? for the category.

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