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Changelog

Favade changelog - what's new

Updates, fixes, and new features for the Favade CS2 radar and ESP, in reverse chronological order.

June 2, 2026

Favade 1.0.0

Aim assist with humanized motion + recoil control, VAC-conservative triggerbot, richer radar HUD (armor, helmet, defuser, cash, weapon), full menu redesign with en/ru/tr/pt localization, a standalone pop-out menu window when CS2 is minimized, and a stack of ESP additions.

This is the biggest release since launch. Aim assist and recoil control land for the first time, the in-game menu has been redesigned and translated, and the radar now mirrors most of the HUD you’d see in-game.

Aim assist

A full aim assist pipeline ships behind the existing safe-mode gate. Movement is driven by mouse-delta injection with humanized motion - not direct view-angle writes - so the input path matches a human moving the mouse. Tunables:

  • Targeting modes - choose how a target gets picked (closest to crosshair, closest in world, lowest HP, etc.).
  • Per-weapon-group overrides - rifles, pistols, snipers, SMGs and shotguns each carry their own FOV, smoothing, and activation settings. Set it once per group instead of fighting one global profile.
  • Calibration drawpad - drag a path on a pad in the menu, the aim assist plays it back through the same motion model. Lets you feel out speed and smoothing without leaving the menu.
  • Speed slider + smoothing - frame-rate-independent; tremor and noise scale with delta time so the motion feels the same at 60 and 300 FPS.
  • RCS (recoil control) - pulls the cursor down while you fire so the spray stays where you put the first shot. Engages on left mouse held (so it works during pure sprays, not just when aim assist is active), and aim assist itself is now punch-aware: it plans against the bullet’s true trajectory instead of the crosshair, so aim and RCS contribute to the same goal instead of fighting each other for the vertical axis. Dry-fire trainer card for tuning.

The aim tab is split into subtabs (general, per-group, trainers) and trainers open as modal overlays so you can A/B settings without losing your place. Every aim assist feature self-gates on safe-mode and on being alive in-game.

Triggerbot

VAC-conservative triggerbot. Fires only when the crosshair sits on a real visible enemy hitbox, with humanized reaction delay. Each tab in the menu carries an inline safe-mode notice explaining what’s gated and why, so you know exactly what’s running and what isn’t.

ESP

  • Damage prediction - estimated damage to the targeted hitbox drawn on the ESP.
  • Wallbang marker - shows whether the shot would penetrate at the current aim point, computed from the runtime CS2 world physics parser. ESP draws are filtered to entities that are actually visible through the world (no more drawing through solid geometry).
  • Plant prediction - predicted bomb plant outcome / time.
  • Nade bounces - grenade trajectory preview with bounce points.
  • Recoil dot - shows where your next bullet will actually land given current spray pattern.
  • World ESP extras - molotov pools, dropped weapons, and spectators now render on the radar and in-world.

Radar

The radar HUD now mirrors the in-game HUD much more closely:

  • Armor, helmet, defuser, cash, and active weapon stream from the overlay and render on each player card and on the map.
  • Per-field HUD toggles in the radar - hide whichever pills you don’t want.
  • Fullscreen mode, Steam avatars on rosters, real CS2 teammate colors instead of placeholder palette.
  • Viewer-selectable follow - on a shared link, the viewer picks who to follow; previously locked to the streamer’s pick.
  • Mobile sheet for rosters on small screens.
  • Bomb timer anchored to the map instead of floating, view cones corrected, arrow direction fixed, and the stray “0” badge on non-bomb carriers is gone.
  • de_cache continues to work after the offset shuffles.

Share URL now uses radar.favade.org instead of ws.favade.org.

  • Standalone menu window - minimize CS2 and the menu pops out into its own borderless, rounded desktop window with a taskbar entry. Drag it anywhere on screen, send it to a second monitor, alt-tab between it and other apps like a normal program. Restore CS2 and the overlay-attached menu takes over again. Settings carry across in both directions, so you can tune on the desktop and the changes are live the moment you click back in.
  • License gate restyled to match - no Windows title bar, rounded corners, the same chrome-free look as the rest of the product.
  • Full menu redesign matching the marketing site’s design language - new typography, spacing, and section layout. The debug tab is gone from the shipping build.
  • Localization - the overlay menu is now available in English, Russian, Turkish, and Portuguese. A language switcher lives in the sidebar.
  • Open folder button on the configs card jumps straight to %APPDATA%\Favade.
  • Spectator list resolves through the observer pawn, drops empty names, and reliably surfaces who’s spectating whom.
  • Inline crosshair color swatch in the sniper setting row - pick the color without opening a separate dialog.
  • Audible beeps signal login and overlay-attach milestones.

Fixed

  • Overlay no longer crashes during menu render under certain entity states; menu rendering restored on affected setups.
  • License gate startup hardened - cached licenses validate correctly on flaky network conditions.
  • Schema resolvers auto-probe schema_info on the class_info pointer, with known-good offsets baked in, so the overlay survives CS2 patches that shuffle the identity struct.
  • RCS sign corrected so compensation pulls the right way on every weapon group.
  • Spectator entries with empty names are filtered out.
  • Unhook now closes the process deterministically instead of leaving background threads alive.
  • aim_punch reads keep their cadence under fullscreen CS2 - the updater thread is bumped above normal priority so RCS doesn’t miss the per-shot impulse window when the game starves background work.

May 11, 2026

Favade 0.0.2

Share-teammates toggle, decache back in rotation, settings relocated to %APPDATA%\Favade, follow-mode pivot fix.

Added

  • Share-teammates toggle in the radar tab. When off, the public share URL streams enemies, spectators, bomb, and world objects only - your team and your own position are stripped from the payload. Useful for sharing a session with someone outside your team without leaking your team’s positions. Defaults to on (no change for existing users) and persists across launches.
  • de_cache is back in rotation - radar art and overview offsets ship so the map renders correctly when you queue into it.

Changed

All settings now live in %APPDATA%\Favade instead of being scattered across the install folder and the working directory. Affected files:

  • config.json - main settings, including radar enabled / share-teammates
  • auth.dat - encrypted credentials (relocated, contents unchanged)
  • config<map>.json - per-map presets

The app now behaves the same regardless of where you launch it from, and uninstalling no longer leaves orphaned files in the install directory. Migration is automatic - on first launch after updating, your existing auth.dat and saved radar settings move over before the license gate runs. You won’t have to sign in again or reconfigure anything.

Fixed

  • Follow mode now keeps the followed player glued to the center of the radar. Previously, when the followed player turned, they drifted off-center and the rest of the world slid with them - the radar was rotating around the wrong pivot. Fixed so the world rotates around the followed player and they stay anchored at center.

May 8, 2026

Favade 0.0.1 - Public launch

Favade is live. Lifetime access for €39 - launch deal at €25 for a limited time, paid in BTC. Other coins and CS2 skins (+25% overpay) accepted via Discord ticket.

Favade is now publicly available. The product has been in private testing with a closed group of CS2 players for several months. Today we’re opening the doors.

What ships at launch

  • Real-time radar overlay across all eight active duty maps
  • Player ESP - boxes, skeletons, health, names, weapons, distance
  • Bomb and utility (smokes, molotov, drops) tracking
  • Anonymous stream-share viewer codes
  • HWID-locked licensing with admin-approval reset workflow

How to buy

Click Pay with BTC on the pricing page, pay the BTCPay invoice, and your license appears on the order page after 1 on-chain confirmation. For other coins or CS2 skin payments with a 25% overpay, open a Discord ticket.