Skip to content
Launch deal: €25 lifetime · was €39 · ends June 30Claim →
Favade
Menu

Learn

CS2 radar settings and commands

The CS2 radar console commands - scale, zoom, size, rotation, and a copy-paste config - plus where the built-in minimap stops and a full radar begins.

Last updated: 2026-05-30

Counter-Strike 2's built-in radar (the minimap in the top-left HUD) is configured entirely with console commands. This is the full list of CS2 radar settings - scale, zoom, size, and rotation - with a copy-paste block at the end. Enable the developer console first (Settings → Game → Enable Developer Console → ~).

The CS2 radar commands

  • cl_radar_scale 0.4 - radar zoom. Range 0.25-1.0. Lower zooms in tighter; higher zooms out and shows more of the map. Most players sit around 0.3-0.5.
  • cl_hud_radar_scale 1.15 - radar size on screen. Range 0.8-1.3. Bigger is easier to glance at.
  • cl_radar_always_centered 0 - set to 0 to lock the whole map in view (a full-map radar) instead of keeping your dot centered. This is the single biggest readability change on smaller maps.
  • cl_radar_rotate 1 - rotate the radar with your view (1) or keep it fixed (0).
  • cl_radar_icon_scale_min 0.6 - minimum size of player icons. Range 0.4-1.25.
  • cl_radar_square_with_scoreboard 1 - expand the radar to a larger square while the scoreboard is held.

How to zoom the CS2 radar out (full map)

For a full-map view that shows the entire layout at once, combine a low always-centered setting with a higher scale:

cl_radar_always_centered 0
cl_radar_scale 1.0

On larger maps you'll want to drop cl_radar_scale back toward 0.5 so detail stays legible.

A radar zoom bind (toggle)

There's no default zoom key, but a small alias toggles between a zoomed-in and zoomed-out radar on one keypress:

alias "radarzoom" "radarin"
alias "radarin" "cl_radar_scale 0.4; alias radarzoom radarout"
alias "radarout" "cl_radar_scale 1.0; alias radarzoom radarin"
bind "z" "radarzoom"

Copy-paste radar config

Paste this into the console (or your autoexec) for a clean, glanceable default:

cl_radar_scale 0.4
cl_hud_radar_scale 1.15
cl_radar_always_centered 0
cl_radar_rotate 1
cl_radar_icon_scale_min 0.6
cl_radar_square_with_scoreboard 1

Where the built-in radar stops

No radar command changes what the minimap is allowed to show. CS2's built-in radar only displays your teammates and enemies a teammate has spotted in the last second or two - it cannot show un-spotted enemies, because the game doesn't send your client that information for the minimap. Tuning scale and zoom makes the same limited data easier to read; it does not add data.

Seeing every enemy position, their utility, and bomb state in real time is what a separate CS2 web radar does - an external radar that reads full match state and renders it on a second screen. That's a different category from the in-game minimap; the comparison against in-game wallhacks is covered in wallhack vs radar, and against hardware setups in CS2 DMA radar vs Favade.

Related