de_mirage - radar callouts and map notes
de_mirage in CS2 - mid window, connector, apartments, palace, market. The callouts, mid reads, and rotation patterns that matter on the radar.
Last updated: 2026-06-02
de_mirage is the most symmetric map in the active duty pool and the one whose round outcomes most often turn on a single mid-pick. Mid window and connector are the spine of the map - whoever controls them dictates the round. The radar makes that fight legible.
Key callouts
- Mid / Window / Connector / Top Mid - the mid lane and its accesses to both sites.
- Catwalk / Underpass - mid-to-A route on the lower level.
- Palace / Ramp / Tetris - the slower A approach.
- Apartments / Balcony / Market - the B approach paths.
- Short / Truck / Default plant - A site geometry.
- Bench / Sandwich / Kitchen - B site geometry.
- CT Spawn / Jungle - the rotation lanes.
What to watch on the radar
- Mid AWP. Mid is decided by a single AWPer most rounds. Tracking whether that player is still on window, has rotated to connector, or has fully repositioned is the highest-leverage read on the map.
- Connector vs Catwalk. Catwalk-to-A is a slow approach; Connector is a fast pinch. The radar tells you which one is being committed to before you commit defensively.
- B execute timings. B executes through Apartments are loud. The radar shows whether CT mid + A players are rotating in time to contest plant.
Sightlines that punish
Mirage's punishers are mid-defined: Mid window toward T spawn, CT spawn toward Catwalk exit, Palace toward A site, and Apartments toward B site. The map rewards pre-aimed common angles; a radar plus ESP lets you take fights where you've decided to take them.
How Favade handles de_mirage
Full top-down geometry, accurate Mid / Connector / Palace / Apartments callouts, smoke bounds overlay (critical on Mirage), and the per-player HUD fields. See the radar HUD reference for the field list.