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Favade radar HUD reference

Every field on the Favade browser radar - per-player armor, helmet, defuser, cash, active weapon, view cones, bomb timer, plus the per-field toggles and viewer controls.

Last updated: 2026-06-02

The browser radar mirrors most of what you'd see on the in-game HUD - and a few things you wouldn't. This page is the reference for every field rendered on the map, every pill shown on the player cards, and the toggles that control them.

On the map

  • Player dots - one per visible entity, colored by team using real CS2 teammate colors.
  • View cones - the direction each player is looking. Cone width is fixed; orientation comes from the live game state.
  • Direction arrows - on the player dot, showing facing distinct from view cone for quick reads.
  • Bomb timer - anchored to the bomb's position on the map, not floating in a corner.
  • Bomb / dropped weapons / molotov pools - rendered as world objects when present.
  • Spectator markers - shown for entities currently spectating someone.

Per-player card fields

Each player card on the roster carries a set of pills mirroring their in-game HUD:

  • Armor - current armor value, with a bar and a numeric percentage.
  • Helmet - glyph next to armor when the helmet is present.
  • Defuser - glyph for CT players carrying a defuse kit.
  • Cash - current cash, rounded to whole values.
  • Active weapon - icon plus name; honors real CS2 weapon aspect ratios.
  • Health - HP value and bar.
  • Steam avatar - on rosters, when the player has a public Steam avatar.
  • Name - in-game name, with empty names filtered out.

Per-field toggles

Every field above can be toggled independently in the radar's HUD settings. If you want armor and weapon but not cash, that's two clicks. The toggles persist with the radar config; they don't reset between sessions.

Layout modes

  • Standard. Map on one side, roster on the other.
  • Fullscreen. Map expands to fill the viewport; rosters move to overlays.
  • Mobile sheet. On small screens, the roster opens as a bottom sheet over the map.

Follow mode

Pick a player to keep them anchored at the center of the radar while the world rotates around them. The world rotates around the followed player, not the other way around - so when they turn, they stay glued to center and the rest of the map slides under them.

On a shared link, follow is viewer-selectable: each viewer picks who to follow independently of the streamer. The streamer's selection is no longer forced on everyone watching.

Share-teammates toggle

When the share-teammates toggle is off, the public share URL streams enemies, spectators, bomb, and world objects only. Your team and your own position are stripped from the payload so a viewer outside your team doesn't see them. Defaults to on; persists across launches. See also: stream-share explained.

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