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de_inferno - radar callouts and map notes

de_inferno in CS2 - banana, apartments, pit, second mid. The callouts, utility patterns, and rotation reads that actually matter on the radar.

Last updated: 2026-06-02

de_inferno is a tight, utility-heavy map - two bombsites connected by a winding banana, plus the apartments-mid-arch route to A. Rotations are short and dense, which makes radar information disproportionately valuable: a few seconds of knowledge decides whether you can rotate or get caught mid-rotate.

Key callouts

  • Banana - the winding corridor between T side and B. The single most contested area on the map.
  • Coffins / Sandbags / Car - geometry inside B site.
  • Apartments / Balcony / Pit - the T approach to A through apartments.
  • Arch / Library / Second Mid - the slower A approach through mid.
  • Pit - the dropdown into A site.
  • Construction / Graveyard / Triple stack - A site geometry.
  • CT Mid / CT Spawn - the rotation hub.

What to watch on the radar

  • Banana control. Banana is fought every round; the radar tells you when a molotov lands and where bodies are stacking. T-side knowing the CT count on Banana is the difference between a 4-man execute and dying to a 3-stack.
  • Apartments timing. Apartments executes are loud and committed. The radar reveals whether CTs are rotating off Banana toward A before you exit Apartments.
  • Smoke lifetimes. Inferno is the most smoke-defined map in the pool - Coffins smoke, CT smoke, Library smoke. Tracking who's behind which smoke is half the job.

Sightlines that punish

Inferno's sightlines are mostly short and choke-defined - the brutal ones are CT-mid toward Banana exit, Pit toward A site, and Coffins toward B Tunnel exit. Utility usage matters more than aim range here; a radar surface with ESP turns the post-smoke clearout into a known problem.

How Favade handles de_inferno

Full top-down geometry, accurate Banana / Apartments / Arch callouts, molotov fire-area overlays (Inferno's defining utility), and the per-player HUD fields. See the radar HUD reference for the field list.

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